Originally Posted By: Rackscha
Crysis2 had no DX11 until 2 days ago. Crytek delivered the DX11 update, with some really nice effects. For example local Realtime reflections.
[video:youtube]http://www.youtube.com/watch?v=osIj6qbXY5g[/video]

Which afaik is no DX11 relevant feature though. At least I read a posting which was quite convincing and concluded, that tesselation is the only real DX11 feature - all the other things (which unfortunately often make next to no visual difference to the DX9 shaders) all were possible with DX10...

That's why I made my point: Most AAA titles don't support DX11 in the first place and many of those which technically do just use a feature like tesselation so they can put the DX11 stickers on their titles... wink

The first game that really makes use of DX11 might be Battlefield 3 as they seem to really have integrated it in the engine rather than using it as an "update" or small "add-on" here and there...