I think I know what you mean, but even if I do it like this it makes no difference:

Code:
function camera_follow(ENTITY* ent)
{		
	var camx;
	var camy;
	var camz;
	var camtilt;
	
	proc_mode = PROC_EARLY;
		
	while(1)
	{
		if(key_9)
		{
			camx = -150;
			camy = 10;
			camz = 50;
			camtilt = -13;
		}
		if(key_0)
		{
			camx = 5;
			camy = 0;
			camz = 5;
			camtilt = 0;
		}
			
		vec_set(camera.x,vector(camx,camy,camz));  // camera position relative to the player    
		vec_rotate(camera.x,ent.pan); // rotate the camera position with the player
		vec_add(camera.x,ent.x);      // add player position
		vec_set(camera.pan,vector(ent.pan,camtilt,0)); // look in player direction, slighty down 
		wait(1);	
	}
}



Is that what you're talking about?


"To one who has faith, no explanation is necessary. To one without faith, no explanation is possible." - St. Thomas Aquinas