thanks.Im trying to figure out how to get the leather in my head on him. been experimenting. Still needs a lot of work on the shoes, claws, eye, also he has mutton chop like facial hair that sticks out, you can see it if you look close, that has to be detail normal mapped and painted.
And then....
I am going to add details of drool hanging down (all normalmapped of course), and shackles and chains all around him (if im not too lazy) Im hoping to make him wield my axe i gave out in aum 100
EDIT:
I think im pretty much don with the diffuse texturing. of course when i make the low poly one, and bake this tex to the proper uv map im going to touch it up in gimp, but any crits and comments before I retopo it would be much appreciated.