I have a big outdoor level made of concave meshes, added in WED via import from MDL files. After setting clip_far the level runs really fast at +100 FPS. However, when I add another view for example in order to use it for a shader or a mirror or activate PSSM shadows the frame-rate drops to approx. 20 FPS. Is there any way to use more views without loosing all those performance? I've tested with levels made of models and they don't loose all that performance with multiple views
Last edited by painkiller; 07/11/11 11:19.