if(speed%2==0)
{
trail1 = ent_create("trail1mdl.mdl",my.x,trail);
vec_for_vertex(trailpos2,me,74); //change 74 to vertex no of the sword tip
vec_for_vertex(trailpos1,me,75); //change 75 to vertex no of the sword base
vec_to_mesh(trailpos1,trail1,1);
vec_to_mesh(trailpos2,trail1,2);
vec_to_mesh(trailpos3,trail1,3);
vec_to_mesh(trailpos4,trail1,4);
vec_set(trailpos3,trailpos1);
vec_set(trailpos4,trailpos2);
}