OUCH! Well that is going to be a problem...
http://manual.conitec.net/aentity-x.htm

The first idea that comes to mind to solve that is having a second vector that represents sub-areas.

So when the player x exceeds 1000000 (of area 0,0,0) he is considered to be in the next area and x will be -1000000 (in area 1,0,0)

Not too sure, I'll have to think about it and see if I end up using a method like this, or come up with a better solution, or trash the infinite world idea if it is too problematic.
Any ideas are welcome!


"The more you know, the more you realize how little you know..."

I <3 HORUS
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=401929&page=1