First of all I never argued about "art", "looks", "liking it". Thats something you either do or not. I for example like the artistic style of grunts. My point was that basic core elements didnt got fixed even though its not a matter of manpower or money (collision, movement, gameplay, mission design, repeatative "jokes", motivation, game mechanics,...).

But if you want to talk about looks i am ok with that too.

Second: None of my showcased level went commercial. The ones i did for comm. games and projects are not listed there.

Third: all of those level have been made with the A5-6 engine about 7-5 years ago
+I think the roman colloseum and the lab where even A4. the entire colloseum is made out of bsp blocks. try that with the a4 engine and no improter or exporter. Just the sun shades and the fence are models.
+the WW2 bunker was a speed task "Everything had to be finished in 4 days"
+the old prsion was a rework (you can see it on the first image what i got and how i changed it) the models and the structure shouldnt be changed
+the ancient landscape never got finished and should have been some kind of mmo facebook like project. never happend because the a5-6 couldnt handle the m in mmo.
+the stalingrad wip was a test range for the a7 movement code our coder made. you know we tested if the things we planned would work out ingeme...go figure that.
We even tested our first glass shader (in the video) as well as some basic weather and particle effects. Even a post rendered shadowmap was added, but never made it into the video.

And no. I never released them nor would i do so now (at least not for money).
I would give them away for free if i thought there would be any use for anyone.
But times where levedesigners spent weeks to fix concave and convex block elements to get the fricking level to run without leaks, may sound like fiction to the spoiled A8 generation.


The two that i am working on right now on the other hand: definitely.
But i neither face fps drops on them nor are they not playable because of the collision detection and the movement code.
They work. And i think thats the minimum someone could expect when BUYING a game, doesnt he.

And even after getting feedback (I did not make anything up at all) and comments, there is not even a glimp in the eyes of the developer to say "wait a minute. maybe i need to reconcider either the pricing or some kind of bugfix for MY product, since even I think its not that good".
Not at all. Basicly they where saying "we might not sell well because we are too cheap" and "lets see how the next episode will be. maybe you are lucky and we are going to fix one or two things then. we will see".

Making the customers of their games beta testing sheeps.

I do not support that!


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/