Hi


I have a question about the view-frustum.

with " my.clipfactor = 999999; " the entity never clips away.
but is this true?

999999 is for shure the distance from the camera to
the end of the view-frustum.
So if a opbject has a distance > than 999999 it clips also away again... am i right?

And another problem:
if i use "my.clipfactor" with a value > than 9,
the object is invisible....
Is there a rule in how to use my.clipfactor?



Last edited by maslone1; 07/30/11 07:07.

A8c, Blender, FlStudio, Unity3d