Quote:
you can write your own GLIDE-movement with 2 (or more) c_move calls.

True, but I'm still not satisfied knowing I have to pamper the system by creating invisible blocks over a minor incline in order to get decent results... I mean, I used to use Valve Hammer Editor all the time and I never had to do anything like this. The collision engine worked great no matter what situation I put it in.

Last edited by Redeemer; 07/29/11 03:17.

Eats commas for breakfast.

Play Barony: Cursed Edition!