interesting... my falt again. there must be another reason for the higher value i am able to use (ca. 2'095'000)

i've changed the type to "long". there are some changes in the handle of values.
But you're right again JustSid. The maximum value does not change frown

But now it is interesting for me, why i can use a camera.clip_far value of
2 x 1048577.999 (ca. 2'095'000)

the value should just work from -1048577.999 to +1048577.999

but ok. i accept the fact it is not changeable frown
I do not understand, why the view-frustum must have the typ var???
For small worlds, and indoor games it is fine. But for big worlds it would be nice to change the typ to int or long.


A8c, Blender, FlStudio, Unity3d