Hi there, I'm having a little problem... I've made movement, weather and weapons script for my current project.
I use 3 while loops for all of them, one for weapons, one for weather and last one for all the rest of stuff.
My player's movement uses 2 c_moves, and 2 traces (on for gravity (1000 q) and second for crawling (about 40 q) both with USE_BOX).
I use models for bullets, so each bullet has it's c_move instruction running.
I've set to IGNORE all unneeded stuff for all of "c_" functions, so they won't calculate collusion without need.
I place 5 trees on the level with ground block with default texture, they have no actions but POLYGON flag.
I've set about 10 bush models (they have textures with alpha channel) and they are passable and have no actions.
So, why do I get jerky 20-30 fps when I step into those bushes or when I come close to trees?! WTF?!?!?!

If I remove those models, them I get UNSTABLE 60 fps... By UNSTABLE I mean that it's jerking between 59-60 itself!
WTF am I doing wrong?! My team that works together with me are facing the same problem with fps...
Am I nuts or is GS really slow for a complex FPS? I don't see one around...


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