I dont use any kind of shadows cause then is everything over ^^

I used the std. mtl_specBump shader and animated them via ent_animate (bones). The model itself had +-4.000polys. 512x512 dds texture.thats it.

But i dont want to talk much about it, i just wanted to say i have fps probs too (nearly always).

Last edited by rayp; 08/15/11 13:22.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;