Dang I don't even have the demo for it. If you follow the instructions I posted at the top, it should be as simple as adding the actions and functions to code, then assigning the action to the guard model, it'd work with any model I suppose, but I made it to work with the guard models animations. Perhaps PM Orange and see what's happening.

I actually used this code for Access Phenomenon title, I've built on it dramatically since this post and fixed lots of bugs. You could always look at the Access Phenomenon code, try and learn from it or reference from it, but it's 1000s of lines of code like just for the player movement, it's pretty messy and complex, if you're a good enough programmer to understand my code then you could probably code it all yourself anyway :P