Quote:

Quote:

When my player lands, after a jump, she sinks thru the terrain just down to her ankles. An eighth of a second later, A6 pushes her up so her feet touch the ground.



The same problem is in the Access Phenomenon demo.



Hooah! I just fixed this now, stopped the player from bobbing. After the move instruction, I did another trace to the ground and simply added this instruction:

IF (result < 0) { my.z -= result; my.skill13 = 0; z_force = 0; jump_z = 0; }

skill13, z_force, and jump_z all being the velocity/force vectors that just needed stopping