Thanks, gave me the idea for a solution to a 3rd person camera that will not clip

let me know what you think about the feasability of this solution:

A mdl cone tipped on it's side, the point of this cone will be set to the .x, .y, and .z of the player. The camera .x, .y and .z location will be set to the base of the cone (ie the wide round part).

To tip and rotate the camera is a simple matter of changing the tile and pan of the cone mdl, and of course, the mdl will collide and glide along anything within the map.

Now I just need to build it .... lol

Also, a custom system would allow, perhaps, a setting which allows the camera to get through certain objects, and set their transparency (perhaps trees, NPCs, etc). Anyways, just an idea.


Read the manual, it's a good place to start learning ~ ulillillia