Hi

Please check my 3D Gamestudio related homepage, and the current Demo of MapBuilder. Both A7 and A8 compilation is available:
http://mapbuilder.zxq.net/



You can find here a lot of useful 3DGS related links and some resources too, and soon: tutorials, scripts, and documentation how to use MapBuilder with 3DGS and what for.

At the moment you can:
- create a level from a ground and a water terrain (.hmp), or load a terrain based wmb level,
- save/load terrain and map settings,
- place grass and shrub sprites, grass models, obstacle models, wmb map entities, terrain models within seconds, using entity category specific settings. And of course save and reload them easily and fast,
- use randomized placement to make realistic vegetation without further tweaking,
- modify models after placement in real-time,
- edit entity category specific and 3DGS built-in materials in real-time,
- manage sky entities and other sky, sun, fog, lod, and camera settings in real-time. Saving and loading these settings is possible too,
- continuous nexus management,
- test the level by walking around with an animated character - well known from AUM laugh
- decal shadow and collision systems are updated, and compatible with both A7.86.6 and A8.30.5
- use the attached assets freely!

Some more functions will be implemented soon, so please check it weekly, and give me feedback!

Thanks,

Ivan

Last edited by sivan; 11/09/11 10:58. Reason: Update