Hello.

I readed a lot yesterday in the forums, and I see there is a lot of topics about it, and some very confusing information.

I would like to ask you experts, considering the actual situation of the engine today, what would be the best choice to make car racing physics ?

How is the actual situation of Newton Dynamics ? And how is working the "embedded" 3dgs physics ?

Basically, what I have in mind is, a racing game, using some sort of physics Engine, but, also multiplayer.

I´m willing to offer a job to someone whit the knowledge ( and time ) to work on it to me, but, as I dont have too much money, maybe I would do it by myself.

I wrote, in the past, my self "physics" to race cars, and, with more or less sucess, it worked. I also worked with newton a bit, and got interesting results, but the speed achieved was not that great.

My last results with Newton, at that time were this :

Kart Racing - Newton Player + Newton AI

And the result of my attempt to write car physics was this one ( I made it a lil better after this video, but didnt have videos )

My own "car physics" in c-script

I would appreciate any suggest or comments.

Thankyou.