Thankyou, Progger.

You´re being very very generous in your reply.

In fact, I got happy at that time with my c_script physics, and I think I would get something nice if I got more time to keep working on it.

But, due to my lack of knowledge about collision and math, I stuck with collision at walls and other cars, then I gave up.

I wish I could made it complete, would be nice to achieve it, but its really very difficult to programm physics that way.

The nice part was, being the physics only calculated to the car movement, nothing else, it was very fast.

Now I need something reliable and fast enough to make something commercially able, and dont have so much time to do it.

I just bought an update to commercial, to make use of features like shadows and minimal shaders like reflection, and I´m hungry to get something showable fast.

One more time, thankyou for your very generous cumpliments.

Cya,

Carlos