Ventilator !

So nice to "hear" something from you, I admire a lot your work.

if you say "use a physics body for the car chassis. it will handle collisions nicelly" I will ask you..

When I worked with newton, bodies physical controlled couldnīt be moved by, for example, c_move. I had to disable the physical entity, move it, then reenable the entity again to newton.

If I could only calculate the physics and let the engine ( PhyxS or even Newton ) manage the collisions, I think then I will have a chance.

One more thing... how would you analise PhysX compared to Newton nowadays ? I see you were working on a new Newton wrapper, is it already usable for vehicles ?

Thakyou a lot for your reply, and sorry if my questions look too noobish. ( in fact I think they really are )



Last edited by Carloos; 09/06/11 22:33.