Hi guys,

So I'm doing a large overhaul of the collision code in GRUNTS, and there's some level information that I need. Specifically, the collision surface with the greatest/least X value, the collision surface with the greatest/least Y value, etc. At first I thought that the min and max vectors for level_ent might provide me this information, but it seems that they only return the largest valid coordinate in the level, which is either 5000 or -5000 depending upon whether you're reading from the max or min vectors, respectively.

Anyway, does anyone know if/where the engine stores this information?

Last edited by Redeemer; 09/08/11 00:53.

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