Hi there,
I'm looking for a way to find out which struct-type has been passed:

Code:
function draw_object(... void* Object ...) {
     if (Object.type==PANEL)   // ??? WHAT'S THE CORRECT CODE?
          // code for PANEL-position change
     else
          // code for TEXT((/ViewENTITY))-position change
     while (...) {
          draw_obj(Object);
          wait(1);
     }
}