Hello,

I am working on a game for school with a small team. We are using the A8 commercial edition SDK (legal) with Visual studio c++. I am one of the programmers.

I did some research in getting normal maps working and also ran into the nice shadertest in the a8 root.

But I cannot manage to get the test model our artist made working in that demo. It has two skins; one texture and one normal map.
I have taken a look at the working models in the shadertest and it states that they have two skins which belong to one skin set. However the skins in our test model are two separate skin sets instead of one, this is where I think the problem may lie.

So my question is: How do I make a skin set out of two skins?
Or if someone knows what else could cause to problem.

I would appreciate the help allot. (a reply in English would be preferred, but if needed German is fine too)


Last edited by Blaze; 09/14/11 19:29.