Originally Posted By: Kartoffel
I think FULLY dynamic dismembering (that you can cut off 'things' at any position) isn't possible with 3DGS.


I think it's still possible, I know how to put holes in a body via shader, basically using your 2nd way(I've done this sometime ago) but I can't figure how to cap the hole(until I read Error's post). From what I read, valve is using inverted sphere to cap the holes and using normal testing on the main model to decide which part of the sphere's model that should be shown(smart move).