Hi

I get an error "Script crash" when using "snd_tune". Didnt have this with previous version.

I made a small testlevel to eleminate all influences. Should i mail it?

Here is the code:
Code:
SOUND*	tapstone_sound	=	"tapstone.wav";

void main()
{
	var h;
	ENTITY* e;
	
	level_load("soundtest.wmb");
	wait(5);
	e=ent_create("waypoint.mdl", nullvector, NULL);
	while(1)
	{
		h=ent_playsound(e, tapstone_sound, 100);
		snd_tune(h, 0, 50, 0);
		wait(-1);
	}
}