SOUND* tapstone_sound = "tapstone.wav"; void main() { var h; ENTITY* e; level_load("soundtest.wmb"); wait(5); e=ent_create("waypoint.mdl", nullvector, NULL); while(1) { h=ent_playsound(e, tapstone_sound, 100); snd_tune(h, 0, 50, 0); wait(-1); } }
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