Hey,

After a request for an AUM Index on the 'Starting with Gamestudio' forum, I put in a little time to create an AUM Index hopefully to save everybodys time while surfing through the AUM. I plan on updating this every time a new AUM Issue is distributed!

And if a MOD would like to make this a Sticky so everybody can refer to this easily....I would love to see this made a sticky!

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EDIT: **12/28/04** AUM 43 Updated!
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AUM 1
- Synonyms explained for good with wdl code for download in a "shoot the switch to turn on the light" example
- Vector instructions: vec_dist is used to create a decent flare effect
- A simple, true 2D Invaders game with a touch of 3D flavor
- The most requested wdl for laser beams was finally implemented.

AUM 2
- Panels, texts and buttons: the things you were too shy to ask about;
- Time is money? Create your own clock and start earning it
- Stratego, a strategy game demo. It's not AOE2, but you can start creating your RTS or TBS today!
- So you have a great piece of architecture or special effects and want to show them to everybody? Learn how to create movies with SCRAP.

AUM 3
- Particles have a life too, you know? Learn how to set them free.
- Thief-like sneaking code: what if your enemies couldn't see you in the shadows?
- Mani(a)c Miner, a classic arcade game rebuilt in 3D;
- Rope (and ladder) code - it's so simple it makes me feel guilty

AUM 4
- Mastering cameras: learn to create four distinct types for your games;
- First AI demo: do you think that the guard will manage to avoid all these boxes without using predefined paths?
- Intelligent Resident Evil ? like cameras;
- Earthquake code ? take your pills before testing it.

AUM 5
- Splitball: learn how to create multiple views and use them in a two player game;
- Password request code: open doors and / or trigger other functions only if you know the password.
- Cutscene camera code: press a button, record the movement, save a small file on the disk. Load it and play it whenever you want.
- Redefining the keys is easier than ever; this is a new feature but I have received so many requests...

AUM 6
- Cardemo: simple car code (horrible looking model included
- Campath: create one of those great looking cutscenes with the camera moving on a path
- 3D Space game with cannons, enemies, rockets and bombs.
- Eclipse: from now on you won't have to wait for another 50 years to see one.

AUM 7
- Slicing blades (the name says it all)
- NPC code: talk to non playing characters and get the info you need
- Pacmen, a 3D Pacman clone
- Shoot three more switches to activate the gate... sounds familiar? See how it is done.

AUM 8
- Exploding barrels: lethal weapons for your enemies - not only for them, of course
- Footstep: different sounds for your steps as you walk on grass or stone
- Menu code: New Game, Sound Volume, Video Resolution, Quit - they're all here.
- Who said we can't use terrain mesh deformation in our games? See how a bomb falls from the sky and creates a crater at hit point.

AUM 9
- Cash and carry: get money and learn how to spend it.
- Footprints: surprise your enemies by following their footprints in the snow.
- Radar: see every enemy move on the map.
- John Wayne: use two pistols at a time, shoot plates, learn how to create weapon code from scratch and more.

AUM 10
- Keep an eye on your neighbors with our surveillance camera code
- Hear the warlock.mdl screaming: "I'm too young to die!" in this month's bow & arrow code
- Steroidz: a 3D asteroids clone
- New car: get in and out of the car and drive it or walk.

AUM 11
- Create a sniper gun effect that can be combined with any gun in the templates!
- Start a self-timed bomb with your mouse and watch your enemies (or yourself) dieing when it explodes.
- Stratego 2: the war goes on
- Turrets: destroy them before they... got you?

AUM 12
- Create an animated hud with 5 pictures that display how hurt is the player;
- Time-demo: those Max Payne - like effects are just a few blocks (sorry, I meant pages) away.
- Did you say Sword combat? And an enemy that uses another sword to attack the player?
- Random forest: place a huge forest in your level without destroying the mouse.

AUM 13
- High scores: store your high scores in a text file; simple "game" included.
- Create the best "house of terror" elevator with minimal efforts;
- Virtua Cup - a Virtua Cop clone;
- Power-ups : add power health, power ammo and power speed to your game.

AUM 14
- Disco: music and colored lights;
- Energy balls: see a wizard launching deadly spheres;
- Scrolling panel: learn to use windows in order to scroll a text on a panel;
- 3rd shooter: you've asked for 3rd person shooter code, we wrote it for you.

AUM 15
- Add cheat codes to your games;
- Intelligent rain: it can't pass through the roof so hurry inside the house in the office level and you'll be safe.
- Teleport: beam with style and set the destination points in Wed;
- Choppers that fire bullets, a player that uses a rocket launcher, an automatic targeting system... Find all these things (and more) in this month's Air Combat code.

AUM 16
- Add a timer with seconds and miliseconds to your racing game;
- Learn to create vertical mirrors.
- Smooth model shading: the transitions from light to darkness and back will never be the same;
- Flickgen: learn to create tools that generate wdl code.

AUM 17
- Use animated sprites on any panel;
- Learn to create a new debug file with lots of interesting info.
- Create great music using only a few loops; bind them together with music.wdl;
- Skeletons Inc, a (hopefully) fun isometric game.

AUM 18
- Use night vision to spy on your enemies;
- Learn to create a flashlight with batteries.
- Intelligent elevators? How can that be?
- Inventory: get and use a mace, a shield, body armor and the ring of fire!

AUM 19
-Connect 2 PCs using the phone, a serial cable, a local area network or the Internet; learn how to run your Acknex multiplayer projects.

AUM 20
- Create an alarm clock; if this clock can't wake you up then nothing else will!
- Head shots, belly shots or leg shots? See the guard reacting in a different way as you shoot it!
- Model viewer: use A5 to create a good viewer for its own models;
- Calculator: another example of a full 2D project created with A5.

AUM 21
- Waterfall: water falling inside the pool in the office level;
- Breakable windows: break some glass without having to pay for it!
- Accurate crosshairs: the bullets hits the center of the cross every time!
- Thanks: a tank game featuring the player and two enemy tanks.

AUM 22
- Light gate: see the light coming out of a room as the door opens;
- Pianissimo: a stereo piano with "real" sound samples taken from my synthesizer.
- Spreadsheet viewer: create graph reports for your boss using Acknex!
- Security cameras: can you outsmart them?

AUM 23
- Remote cameras: see on your screen what's happening in any other area of the level;
- Blood pool: the warlock gets a blood bath.
- Darts: a 3D dart game. Don't shoot the score board!
- Robby the robot: code for a robot that can avoid any obstacle, says "sorry!" when it runs into the player and more!

AUM 24
- Flip your game upside down or make your levels grow with aspect.
- Need a great idea for one of your levels? How about a landmine field? The (only) good news is that everybody can get killed: you and your enemies.
- Moon alert, a classic addictive game.
- Rocket camera: see thru the "eyes" of your rocket.

AUM 25
- Fogger: set the fog color and strength at runtime. Get the best values and then simply type them in your script;
- Instant debugger: one of my older ideas is brought to life;
- Physics demo: if you have bought A6 commercial or professional you will get to play with this little demo. If you don't have it, read the article and get the movie;
- Quit your job and get hired as a secretary. But first, get trained with this month's Typing Tutor.

AUM 26
- Create Star Wars text for your intros;
- Use vertex - based effects for your models;
- Pong: Acknex is used to recreate the first "real" game ever;
- Force field: looks nice but kills instantly.

AUM 27
- Create a top view of your level and use it as a minimap.
- Place water drops in your levels.
- Perfect AI: this month I have started to write the code for the best AI ever. Or was it worse AI ever? Can't seem to remember at the moment...
- Take-off: get inside the chopper and see it taking off and flying away.

AUM 28
- Move from one level to another without loosing your weapons, keys, etc - that's the true level changing code;
- See if your enemies can see you! Read this month's article on sight range / vision cone / whatever.
- Perfect AI: closer to perfection every month. This time we will compute the shortest, perfect path from start to target;
- Heat seeking missiles: nobody will dare to say that you are a lousy shooter from now on.

AUM 29
- Fade in and out without using panels and wasting precious video memory;
- See the warlock producing dust as he walks inside the office level.
- Perfect AI: this month we will get to test the first playable demo;
- Lazer eyes: a new special effect that makes your monsters look more frightening.

AUM 30
- Did you know that you can create volumetric fog with A5 and A6? Read the article to see how.
- Learn to create a split screen shooter game.
- Perfect AI: e new episode with 4 enemies chasing the player at the same time.
- Stationary weapons: learn to create a cannon or a stationary machine gun.

AUM 31
-Using the sdk: learn to work with the software development kit.
- Perfect AI: action packed demo in a "real-life" level;
- Create fake mirrors with the lower Acknex editions.

AUM 32
- Surprise your enemies! Stay away from light sources using a Splinter Cell panel;
- Strings above entities: now you can give names to the characters in your game;
- Car AI: a new AI series starts this month;
- Player Selection: choose your player at game start.

AUM 33
- Pick up and read data sticks;
- Unlock the doors that need an access code!
- Car AI: the second episode in the new AI series is here;
- Breakable walls: use a rocket launcher to get to the destination point.

AUM 34
- Add a starfield effect to your space games;
- Fill the pool inside the office level with realistic water!
- Car AI: this month we will learn to create the code for player's car;
- Rpg movement code: the warlock follows the mouse pointer regardless of the angle or position of the camera.

AUM 35
- Learn how to work with materials.
- Car AI: the fully playable demo of the racing game is here!
- Context menu: use the right mouse button for popup menus.

AUM 36
- Trick the engine and use several physics objects at once even with A6 commercial.
- Planet Survivors: learn to create a fully finished game project from scratch.
- Your wishes are granted once again with this month's elevators for skyscrapers article.

AUM 37
- Add the "Buy now!" or "Visit homepage" button to your game;
- Need more light in a darker area of your level? Then use some flares!
- Planet Survivors: play the first level.
- Throw grenades that cause damage to all the entities in their area.

AUM 38
- Learn to use A6's comment tags;
- Intelligent music: hear it changing from gentle to tense depending on the gameplay.
- Planet Survivors: the second playable level of the game is here;
- Place editable texts inside your 3D world.

AUM 39
- Learn (almost) all there is to know about scripted cut scenes.
- Planet Survivors: play the third level of the game;
- Create a customizable user interface.

AUM 40
- Paint model skins and sprites (using C-Script, of course);
- Learn to program a poor man's underwater effect.
- Planet Survivors: meet more enemies and a boss at the end of the level;
- Put some deadly spiders in your levels.

AUM 41
- Create your marbles clone using the bouncing ball code;
- Random tunes: play a few music files throughout the game.
- Planet Survivors: get closer to a 1st person shooter experience.
- Learn to create advanced explosion effects.

AUM 42
- Create intelligent cameras for your adventure games;
- Trap: trap the player inside a room.
- Planet Survivors: the 1st person shooter level is populated with enemies.
- Learn to create a flame thrower.

AUM 43
- Learn to create a simple (yet effective) fog of war system for your rts game;
- Escalator: a simple snippet that does the job.
- Planet Survivors: the 1st person shooter level is finished.
- Torch: pick it up and carry it with you.

Last edited by ISG; 12/29/04 07:03.

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