@rachet-thanks for the tips rachet. im new to this sculpting thing, and i use body builder magazines and pics as references when creating muscular characters.

@pappenheimer-yes i actually make high-poly highly detailed models then create a low-poly version of that model and use screenshots of the high-res model like the one above to texture the low-poly model.It looks about the same but my uv unwrapping could be alot better grin.

you can follow my progress on this game at my blog Sweet onions