Originally Posted By: pixel_for_bmap
Only normal 16, 24, or 32 bit bmaps can be read from. Accessing compressed DDS bmaps, or bmaps used as render target will also cause a crash error.

Your 12 bit DDS bmap is not normal grin
[EDIT]
I assume that you must read the pixel first with pixel_for_bmap before using pixel_for_vec

Last edited by bart_the_13th; 10/05/11 02:37.