#include <default.c> #define PRAGMA_PATH "%EXE_DIR%\templates\models"; void main() { d3d_lines = 3; level_load(""); you = ent_create("sf_alien.mdl", vector(250,0,0),0); c_setminmax(you); //wait(1); c_updatehull(you,1); }
#include <default.c> #define PRAGMA_PATH "%EXE_DIR%\templates\models"; void main() { d3d_lines = 3; level_load(""); you = ent_create("sf_alien.mdl", vector(250,0,0),0); c_setminmax(you); //wait(1); c_updatehull(you,1); vec_set(you.min_x, vec_for_min(you.min_x, you)); vec_set(you.max_x, vec_for_max(you.max_x, you)); }
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