@Losticmate: For the path i already used A8 Path points system to for example make a character follow path, A8 have already simple functions like NextNode , FindPath etc ... it's easy to create on the editor and to manage by code
@dice : You couldchange the textures in the final version, they look like having too much noise perhaps ? You could put some Blurr filter on your ground textures to make them less grainny from long distance view ? Or use some Bloom filter in game to have more homogeneity on graphics, it looks like all elements and textures was not in the same ambient light.
just my personnal taste.
Anyway great game , a tower defense for 3DGS ! Keep it up.