Alright, I've begun experimenting on some collision detection stuff, but obviously it's going to take a while to make anything that would be flexible and usable in a game. I guess I'll have to just deal with the 3DGS collision detection for now, but one thing that would really help is the ability for the bounding box to be... well an actual box. It's an ellipsoid when it's colliding against the level, and it would be great if it was just a rectangular prism. Surely there's a way to do this? :|