Originally Posted By: Germanunkol
painkiller:
good start (sounds are pretty good, models are nice, movement seems good), but there's a few points I think need work:
a) way too much sliding around. Try to get the animations and the movement code to fit!
b) you almost always use the same jump-to-the-side to avoid the attack, which works because the guys only do one attack. I know it's WIP, but the guy should at least have a sideway slash and a forward thrust animation as well. Check out some of wolfire.com's combat movies.
c) I know it's a game, but people shouldn't be standing upright after having been hit with a sword once, or when having an arrow in their chest. This is something that bothers me with pretty much every RPG though.
d) the jump's too high.
e) it would be cool if you could make the shield block even when not in blocking stance. For example, in the video, almost every hit you get on the enemy goes through his shield from the side.


Originally Posted By: ratchet
@Painkiller : great
Just need a crosshair when shooting with the arrow.

Reminds me this :
Dark Souls gameplay

I think you can make any type of ennemy like strong, or some more quick, ro some that blocks or evade a lot, or why not some having deadly attacks hard to avoid some times !

Strong base you have here, Keep it up !


Originally Posted By: sivan
painkiller:
really nice, just as others advised, if you were used separate attached helmet/shield/weapons models to base character for better hit/blocking/injury detection, it would be really fine.
moreover, some camera zooming when using the bow would be not irrealistic in this case too, even if no sniper rifle is used laugh
...and I'm expecting more weapons, more attack/defend animations with cutting off body parts, group attacks and siege weapons too grin


Thanks, I really appreciate your feedback. Yesterday I added a crosshair and also zooming the camera when you are using the bow. Weapons are actually separated models attached by script, so virtually it's possible to have a unlimited number of weapons. I will also take into account your other suggests.


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