Just had an idea for "advanced" dynamic lights, see the comparison below:
The first screenshot shows a regular dynamic point light, the second image shows the light with "edge detection", that is a regular object shader. It's a very simple 2D effect and it has many limitations, but there's no additional rendering involved, works on PS 2.0 and is very fast (runs at 2200-2300fps).
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual