Hey guys laugh
Its me again smirk
I downloaded the AUM92 to get a view of basic ragdoll physics.
I opened all the code files and saw it was made with A7 (old ODE physics). So I converted to physX. Now my player falls down but the body isnt join correctly. All body-pieces fall on the floor without any ragdoll. I believe this code is the bad code. (Im coding just lite-c btw):

Code:
void RD_setHinge(ENTITY* constr_1, ENTITY* constr_2) {
	var tempHinge;
	
	// make constraint
	tempHinge = pXcon_add(PH_HINGE, constr_1, constr_2, 0); // attach to bodypart
	pXcon_setparams1(tempHinge, constr_1.x, RD_Hinge1, nullvector); // set hinge limits
	pXcon_setparams2(tempHinge, RD_Hinge2, nullvector, nullvector);    // same
}



And the original code:
Code:
void RD_setHinge(ENTITY* constr_1, ENTITY* constr_2) {
	var tempHinge;
	
	// make constraint
	tempHinge = phcon_add(PH_HINGE, constr_1, constr_2); // attach to bodypart
	phcon_setparams1(tempHinge, constr_1.x, RD_Hinge1, nullvector); // set hinge limits
	phcon_setparams2(tempHinge, RD_Hinge2, nullvector, nullvector);    // same
}



Please help me frown

Last edited by Ch40zzC0d3r; 11/09/11 05:31.