He complains on PS2.0 that I use too many constants:
"Invalid const register num: XX Max 31."
I don't get how the value XX is calculated, though. When I write f.i.
float dlight_block_pos_flt[20];
and change the array dimension, it stays at XX for a few more indices and then increases by ~9 (XX => XX+9) or so. Why?

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