Yeah but I added it and its still laggy. My code:
d3d_anisotropy = 7;
d3d_mipmapping = 4;

I think the problem is that we genare the map (texture it and add lots of plants)
The finish-textured map could be exported as wmp or something so we can load a precompiled map?

Last edited by Ch40zzC0d3r; 11/23/11 13:25.