Yes but our textures are 1024*1024 big and the models lagg me out BTW: 256*256 looks shit but i get my full fps. There need to be a func for textures to see how far they are away from camera. Would be very amazing. Than I just could use good textures when camera is in front of them. Other wise the 256*256.
use dds textures. With Gimp and a dds plugin you can export compressed dds textures which can contain mipmaps and they will take less memory.
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB