Originally Posted By: Ch40zzC0d3r
Yes but our textures are 1024*1024 big and the models lagg me out shocked
BTW: 256*256 looks shit but i get my full fps. There need to be a func for textures to see how far they are away from camera. Would be very amazing. Than I just could use good textures when camera is in front of them. Other wise the 256*256.


use dds textures. With Gimp and a dds plugin you can export compressed dds textures which can contain mipmaps and they will take less memory.


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB