I thought the same. But the truth is: For Blender it`s just as easy. Define a material, assign it to a face, create a UV mapping, scale it and move it. Plus: You can work with more details and more exact while getting the better performance .
isn't uv mapping the most time comsuming part?
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB