Nice, but: Increase terrain brightness + contrast a little, many people think they need to have fairly low contrast textures for a realistic look but IMO it just makes the graphic look dull.
I would at least double (in x and y, thus quadruple) the terrain's vertices, use for example terrain_lod and this won't be an issue.

BTW the shadows point into the wrong direction (compare last screenshot).

Last edited by Superku; 12/01/11 15:30.

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