Thanks for your input.
besides, some surrealistic levels would fit in perfectly in my opinion, kinda like salvador dali's early work
Haha that's a nice idea. As I've stated in my previous post, all levels are already somewhat designed or at least planned. There are two levels, though, that dissolve as you move through them, I guess that's a good place for a homage to his most famous work.
i think that an outer space with flying asteriods and gravity switches is a 'must have' setting for a couple of levels
Hm yes and know, you jump on (and through) little planets and esp. on the moon at the end of the game. I would love to be able to realize a Super Mario Galaxy like gravity system for those small planets and a support for various gravity directions (like those special gravity rooms in the Mario game), but it's simply too much work to adapt the whole movement code.