@Rondidon :
If you would use textures instead of polygons you will gain lot more power (less polygons to process ), and the less 3D independent objects the engine have to treat indivdualy the better he likes !

In some games like Gear of Wars , you can find 3D artist trics; like some 4 or 5 big squarre floor surface joined , that are one mesh in fact , and in game they look like they were separated :
optimisation !

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3D coat is incredibly complete, even for 3D painting you can use layers ,and there are lot of different types like in 2D programs laugh
so i jsut adde a multiply layer to paint color above the normal map for some color test !








Last edited by ratchet; 12/08/11 21:47.