The whole city consits of five meshes: Ground (including streetmarks), street props, buildings, water, vegetation. So there`re just five models to handle individually. The street marks are ~200-300 Polys for the whole level, so I don`t think there`s a big performance issue . If I would use textures for that, I needed to create various (big) image files. I don`t think this would be the better solution. Is it?