Hello,

I`ve got a huge terrain that wants to be textured. It`s modelled in Blender and expoted as MDL.

I`m searching for a good multitexturing shader now. In the past I always used MED or IceX to texture my (smaller) terrains, but that`s not a good method for this specific model. How do I solve the problem of getting a nice Blendmap for my terrain? Does it make sense to create it directly in Blender or should I use an extrenal solution? Which multitexturing shader is best-suited for large terrains? Does anybody have experience with the Shade-C terrain shader?

The terrain was 256x128 faces. I used the decimate modificator in Blender to get it polygon-optimized. Therefore it`s not symmetric. I hope that`s not a problem.


Thanks very much for your help!

- Robin