Originally Posted By: JibbSmart
Originally Posted By: ratchet
Why nit completing and selling a game first on PC !
Than if success comes, think in Mac, not before.
Because I'd have to code the game again from scratch and use another engine or my own solution to work on Mac and/or Linux. If I can do that, I might as well just use a cross-platform solution to begin with.


agreed. i already have 5 completed games for PC out there, and i will not re-do them. if i can just push a button and have them compiled for Mac or linux, well, there is a different story. even if its more complicated than that, this should be an option.

ps.: i dont belive that, i know it:
http://download.microsoft.com/download/8...rtnerschaft.pdf

page 33. btw this entire document is a SHORT guideline what you need to become alicensed 360 dev. Can we please just stop this nonsense now and concentrate on the topic at hand, namely the simple fact that it would only help everyone if GS would support mac and linux?

Last edited by sPlKe; 12/20/11 23:36.