As the title suggests, I am in a bit of a pickle. To keep it short and sweet when I fire a bullet from the server...

-Bullet is created and is set on its course.
-when bullet has hit something or is too far from the player, its removed.
-When bullet is removed, only the server can see it removed. Clients still see the bullet stuck wherever it hit.

And when I fire a bullet on the client side...
-bullet is created, however for one frame its in its default pan, tilt, and roll, then begins to move in the correct direction with the correct pan, tilt, roll.
- When the client bullet hits something, I get a crash on ALL clients.
-However, the server shows the bullet as "removed"


I am left to believe one of two things are happening. Either the server is deleting the bullet too early, thus returning an empty pointer on all clients, or when the client bullet is removed, it try's to remove anything with the "my" pointer. Im completely lost on this issue, and am in great need of help.

Last edited by exile; 12/24/11 08:44.