Hello
If I use "stones.mdl" from the samples directory, which comes with the installation package, this model works ok with my code and lighting works ok like it should with normal map.

When I opened this model with MED's skin manager, it has two skins one texture and other quite obviously normal map made from the texture.

If I take a picture and put it's alpha channel on and create normal map from it with Gimp and then I load both as skins to a model with MED's skin manager it does not work right with my code like "stones.mdl".

The question, what kind of settings should be used in Gimp to make a right kind of normal map?

thanks in advance
Jarkko Halme