Originally Posted By: Damocles_
like gas in space or normal clouds?

But before thinking about specifics of the rendering you should go ahead and work
on the gamelogic and framework first.

Make a number of placholder objects without any fancy artwork to
visualize your gameobjects and develop the game based on that.
This keeps from beeing ditracted by the visuals when working on the logic.


When people fly down to different planets, I think it would be nice for the battleships to go though some 3D clouds. Was trying to figure out a way to make the clouds nice & fluffy like I've seen in some flight sims.

Most of the game programming & AI is already planed out.
Thanks.