I have got one little question for the terrain shader:
Is it possible to adjust the scaling of the Quad-Texture-pices (not the picture itself, but the used scaling for tiling on the terrain)?
For example: My quad-textur is 1024x1024 but the tiling of the shader is very compact. So you can see ingame the tiling very well.
Is it possible to adjust this scaling/tiling of this Quad-Texture to cover more of the terrainmesh with one tile?