Hello
Thanks for helping. I tried TGA and I put the normal map as a second image, it did not make a difference. I tried also both way around normal map as second and normal map as first skin. If normal map is second skin, the normal map is visible (blueish bump map of the actual skin) and the actual skin is not visible add all. Do I have tranparancey setting somehow wrong in Gimp when I create the normal map?

The code is:

Creating the object:
Ball=ent_create("cube_n.mdl",vector(StartPoint+k*60,StartPoint+j*60,StartPoint+i*60),BallAction);

No material setting at all.

And the action begins:
action BallAction()
{
VECTOR SpeedOfBall;
VECTOR AngSpeedOfBall;

my.skill42 = floatv(60); // texture influence
fx_envBump();

while(me)
....

And for example the "stones.mdl" which comes with the installation package works just fine in the code shown above.

thanks
Jarkko Halme