Haha thank you guys and girls, I appreciate your support.
Yes, the lava is made of a set of models that I put together in WED and animate via a shader.

Quote:
I hope you won't get into too much trouble adjusting the difficulty level.
[../..]
hope it has a ridiculous amount of checkpoints though

Haha the game does not have any checkpoints because this makes the coding a lot easier and so I don't have to design long levels (that's harder than you might think).
Instead, the game focusses on short but challenging levels that can be completed in about 100 seconds, while some are even shorter or much longer.
Although it's correct that the challenge lies in tricky jumps, future levels will focus on fights with agile and deadly enemies, too.

Yes, there will be achievements and one hidden Pelzku per level and best times are recorded (including ghost data), but a given time that you have to beat is a nice idea.

Btw. I've just posted a paid job offer for a composer, see here:
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=391176&#Post391176

Btw. 2, the game now has a tutorial level that teaches you all the basic moves.

Last edited by Superku; 01/09/12 03:56.

"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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