yes, I will exaclty do that.
as I mentioned, it was my first trial with 3dgs, I used simply a not too high resolution satellite image, 12 terrains (33x33 vertices) with attached edges, having 1024x1024 1 skin texture each, plus a detail skin from a Lite-c workshop.
and I made a couple of mistakes too (like increasing ambient that resulted in hiding terrain shades) laugh


Free world editor for 3D Gamestudio: MapBuilder Editor